Uncapped framelimiter on a toggle feels like a chore. Introduction Keyboard shortcuts (or hotkeys) allow for quick access to some emulator features.
To be more specific though with the terminology - I use HOLD spacebar to uncap the framelimiter, and I use TOGGLE tab to trigger turbo (200%). In DuckStation it's basically the only fast forward I use, unless I need to test something real quick that doesn't require careful control ingame - only then will I use the toggle. It saw so much more use than the typical toggle precisely because it's easier to release a key than to press it again, as silly as that sounds. Jika menggunakan gamepad silahkan pasang Gamepadnya lalu pilih Settings dan Controller. I've been accustomed to it since years ago with ePSXe where I bound it to the spacebar. Untuk memainkan game di PCSX2 kalian bisa menggunakan Keyboard ataupun Gamepad. In most situations I only want to fast-forward for short bursts and having to reach for the F4 key to toggle the framelimiter is annoying (and yes, I know it can be remapped). They wouldn't even be much work to have both in the new Qt hotkeys menu. How did I even miss this thread - I'd also agree with having both a toggle for fast forward, and a hold-to-use method.